From: vince@offshore.ai (Vincent Cate) Newsgroups: sci.space.tech Subject: Re: Heat Sink Heat Shields References: <5dcb47db.0310011151.51d744ce@posting.google.com> <9186edb5.0310012120.758e3a2a@posting.google.com> <5dcb47db.0310030723.3b2688dc@posting.google.com> NNTP-Posting-Host: 209.88.68.33 Message-ID: <9186edb5.0310042111.41efb20c@posting.google.com> cray74@hotmail.com (Mike Miller) wrote in message news:<5dcb47db.0310030723.3b2688dc@posting.google.com>... > This link discusses early use of copper heat shields for ICBMs: > > http://www.centennialofflight.gov/essay/Evolution_of_Technology/reentry/Tech19.htm Thanks! > > For this a heatsink of around 5% of the mass would be enough for > > suborbital and around 15% for orbital. I tried to post a correction but the post does not seem to have worked. Im my simulation the mass for orbital heatsink is about 25%, not 15%. See sample inputs 51 and 51 in my simulator at: http://spacetethers.com/spacetethers.html This simulator has not been tested against any experimental heatsink data because I have none (I will be reading that link next). So there is the very real chance that it has bugs. If anyone has any real numbers please let me know what they are. In particular, if Beryllium has to be 25% of the mass, then copper would have to be more than 100%. Part of this is that in my simulations I had a L/D of 0.4 and the ICBMs had 0. I have not re-run the simulation with 0 because my home computer is a text only Linux box. Plan to tomorrow. But this could explain the ICBMs. Also, I don't know how close to orbital speed the copper heatsink ICBMs got. It is far easier at 5 km/sec than at 7.7 km/sec. For a capsule with humans you really do want some lift though. It reduces the peak G load. You can see this in my simulator. > But brittle, brittle, brittle. Worse than refractory metals, > and much worse than some alloys like W-27Re. Suddenly, I > like Mr. Spencer's idea for a beryllium-copper composite. It does seem like there should be some way to reenforce it. > So, a beryllium heat sink would represent 15% of the mass > of an orbital capsule. Questions: 25% for my simulation (sorry). > For the same re-entry velocity, would the mass of the heat sink > heat shield vary for different capsule shapes (biconic vs raked > cone vs Soyuz) and/or different different re-entry paths > (capsule-type lifting vs. ballistic)? The more lift you have the more total heat. You can look at this as the longer trajectory means more total heat. Also, if you are getting lift then you are angling your heatshield to the flow air and the shockwave is not going to be as far away from the capsule, so more heat. The capsule has a certain amount of energy given by 1/2 MV^2 that is going to turn into heat. The big question is how much of that heat goes into the air and how much goes into the capsule. The "stanton number" tells you what portion goes into the capsule. For blunt bodies it is really very small, numbers like 0.1%. There is a formula on page 256 of Hypersonic Aerotherodynamics to estimate how much heat the capsule will get and I use it in my simulator (if you don't specify a stanton number in the input). Here is that part of the code from mass.java: blackBodyRadius = Math.sqrt(blackBodyArea/k.pi); heatRatePerCC = 18300.0 * Math.pow(ourAir.density, 0.5) * Math.pow(airRelativeVelocity.magnitude()/10000.0, 3.05) / Math.sqrt(blackBodyRadius); heatFromAir = k.timePerDisplay * heatRatePerCC * k.SqCMinSqMeter * blackBodyArea; All of the code is available at http://spacetethers.com/source/ > If I read this correctly, could you replace 5.4kg of Be with > 1kg of water with transpiration cooling (neglecting the mass > of the metallic portion of a transpiration heat shield)? > > If so, would that mean a water transpiration heat shield would > be about 2-4% of an orbital capsule's mass? Yes except that since I should have said 25%, so it is more like 5%, neglecting the metallic portion. Another note. The specific heat of materials changes over temperature, so just taking the value at 300 K and multiplying it by the melting point like I did is only an approximation. I am not sure how bad it is. -- Vince